﻿<?xml version="1.0" encoding="utf-8" ?>
<XnaContent>
  <!-- TODO: replace this Asset with your own XML asset data. -->
  <!-- <Asset Type="System.String"></Asset>  -->

  <Asset Type="TimeWar.Engine.AlliedConfig">
    <Player>
    <Model>dude</Model>
    <StartPosition>200 100 0</StartPosition>
      <Scale>10</Scale>
      <BaseballBat>baseballbat</BaseballBat>
      <CollisionSpheres>CollisionSpheres</CollisionSpheres>
      <Effect>SkinnedModel</Effect>
    </Player>

      <Allies>
    <!--<Item>
      <Model>ship1</Model>
      <StartPosition>-500000 200 100</StartPosition>
      <Scale>5</Scale>
      <BaseballBat>baseballbat</BaseballBat>
      <CollisionSpheres>CollisionSpheres</CollisionSpheres>
    </Item>-->

    <!--<Item>
      <Model>dude1</Model>
      <StartPosition>0 0 0</StartPosition>
      <Scale>5</Scale>
      <BaseballBat>baseballbat</BaseballBat>
      <CollisionSpheres>CollisionSpheres</CollisionSpheres>
      <Effect>SkinnedModel</Effect>
    </Item>-->
      </Allies>
    
  </Asset>

  
</XnaContent>
